Retention and acquisition
Whether players come back, and where new players come from.
Two pages answer the questions most servers and experiences live or die by: do players come back, and where do new ones come from?
- Retention: day 1, 7 and 30 return rates, cohorts, player lifecycle and who is about to leave.
- Acquisition: sources, domains and campaigns, and which of them bring players who stay.
Both use the game's timezone for days, and both work on studios across several games.
What your plan includes
| Free | Starter | Growth and up | |
|---|---|---|---|
| Retention | Day 1 and day 7 | Full page | Full page, plus return rate by source |
| Acquisition | Top sources on the overview | Full page with campaigns | Full page, plus campaign return |