Domains, links and creator codes
How tracked domains work on Minecraft, tracked links on Roblox and creator codes on both.
Tracked domains (Minecraft)
Minecraft players type an address to join. Point extra hostnames at your server and give each campaign its own:
play.example.netfor everyoneyt.example.netfor your YouTube videovote.example.netfor voting sites
When a player joins, the plugin reports the hostname they connected with and Analyse matches it to the campaign. There is no link to click and no window to miss: a player who types the address a week later still counts.
- Create a DNS record for each hostname pointing at your server or proxy (an
A/CNAMErecord, plus anSRVrecord if you do not use the default port). - Add the hostnames to the campaign under Tracking, up to 20 per campaign.
Hostnames are compared in lowercase, without the port or a trailing dot. Forge's connection marker is stripped too.
Hostnames that are not part of any campaign still show on the Acquisition page under Domains, so you can see which addresses people use.
Tracked links (Roblox)
A tracked link opens your experience with launch data that identifies the campaign. When the player joins, the module reads LaunchData from Player:GetJoinData() and Analyse matches it to the campaign's link.
- Add a link under Tracking and choose its slug: lowercase letters, numbers and dashes, up to 48 characters.
- Share the link the dashboard shows, in the form
analyse.net/l/<slug>.
Slugs are unique across Analyse; if one is taken, pick another.
Creator codes
Creator codes work on every platform and in stores.
- In game on Roblox: when a player enters a code in your UI, send it with
analyse:creatorCode. The rest of the session is attributed to the code. - Manual purchases on Minecraft: add
creatorcode=<code>to/analyse paymentto attribute that purchase. - At checkout: Tebex, PayNow and custom webhooks pass the creator code with the order. The purchase counts for the campaign that owns the code, even if the player arrived another way.
Codes are case-insensitive: SteveBuilds and stevebuilds are the same code.
Other sources
Players who did not come through a campaign are still grouped by source on the Acquisition page:
| Source | Meaning |
|---|---|
| Hostnames | Minecraft addresses not tied to a campaign |
| Tracked links | Roblox launch data matching a link |
| Referrals | Roblox players who followed a friend |
| Teleports | Roblox players arriving from another place |
| Discovery | Roblox joins with no link, referral or teleport, such as from search or the home page |
| Creator codes | Sessions re-attributed by a code |
| Direct joins | Everything else |