Acquisition

New players by source, domain and campaign, with attribution, revenue and cost per player.

Updated September 15, 20261 min read

The Acquisition page shows where new players come from and what they are worth.

Headline numbers

MetricMeaning
New playersPlayers who joined for the first time in the range
AttributedHow many of them came through a campaign, and the share
RevenueWhat attributed players spent
Cost per playerCampaign spend divided by attributed players

Views

  • Campaigns: every campaign with players, revenue, conversion, return on ad spend, its window and hostnames. Filter by All, Live, Scheduled or Ended. See Campaigns.
  • Domains (Minecraft): every hostname players connected with. Open one to see how many players it brought, where they come from and how they behave.
  • Sources: new players grouped by source type.

Source types

SourceHow it is detected
HostnamesThe address a Minecraft player connected with
Tracked linksRoblox launch data matching a campaign link
ReferralsA Roblox player who followed a friend
TeleportsA Roblox player arriving from another place
DiscoveryRoblox joins with none of the above
Creator codesA session re-attributed by a code
Direct joinsEverything else

How a join is matched to a source is explained in How players are attributed.

First touch

A player keeps the source of their very first session as their first touch. Revenue they bring months later still traces back to it, which is what makes cost per player and return on spend meaningful.